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- on mouseDown
- global SEX
- if the clickOn = 21 then
- set the castNum of sprite 25 to the number of cast "Male_Cross"
- set SEX to 1
- else
- if the clickOn = 22 then
- set the castNum of sprite 25 to the number of cast "Female_Cross"
- set SEX to 0
- end if
- end if
- set the visible of sprite 25 to 1
- updateStage()
- end
-